Orbiter
is an inter-planetary board game about sustainability and over-consumption set in a dystopian future.
Design Strands
Visual Identity
Game Design
Photography
Storytelling

Orbiter is a board game and Visual Identity about over-consumption, sustainability and hyper-capitalism.

It follows four mega corporations engaged in a futuristic “Space Race”, all vying for control over the same solar system. Colonise planets, harvest them for resources, battle each other for control, and be the most successful at the end, when Earth is declared inhabitable, to win.

Orbiter features a fully functional, fully enclosed sand timer in the center of the board, complete with blue sand representing Earth, LED’s within the board that elevate the product to feel high-end and futuristic.

The goal of this project was to create a fully integrated product with world-building, narrative, a strong visual identity and realised game mechanics, all working together to make a believable board game.

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